
Sebastian Bazelmans — Founder, Purple Flame Studio
"WE ALL STUMBLE ONTO A GREAT IDEA. MOST OF US NEVER GET IT OUT OF OUR HEADS."
I turned that gap into my career — helping people and studios turn ideas into real, shipped games, and giving players new ways to live inside worlds they love.

About Me

Videogames were what first connected me with technology in the first place. I've learned that great ideas are only the starting point. What really matters is knowing how to turn them into games that can become real.
Through Purple Flame Studio, I work on licensed productions while developing original indie projects of my own, with one simple goal: to share better games with everyone.
My experience includes working on projects such as The Karate Kid and The Walking Dead, consulting other studios on production and product management, and currently serving as Licensing Manager, Business Development for Paradox Interactive.
My Career
Game Director
The Karate Kid: Street Rumble
Game Director
The Walking Dead: Streets of Survival
Business Development
Consultancy
Licensing Manager, Business Development
Paradox Interactive
Role
- Founder, Purple Flame Studio
- Consultant, videogame development & product management
- Licensing Manager, Business Development — Paradox Interactive
Focus
Business development, product management, IP & licensing
Industries
Games, entertainment, licensed IP
Projects

The Karate Kid: Street Rumble
A side-scrolling beat-'em-up built on the classic Karate Kid films. Partnered with the development team as production and business development lead, supporting the title from licensing through launch across PC and console.

The Walking Dead: Streets of Survival
A beat-'em-up set during AMC's "All-Out War" storyline. Leading production and business development on the licensing relationship and development partnership, from early deal work through the current PC demo.
My Expertise

Entertainment IP & Licensing
Structuring and managing the relationship between licensors and development teams.
Business Development
Sourcing and shaping deals between studios, publishers, and IP holders.
Game Development Oversight
Fluent across mobile, PC, console, and web development cycles.
Production Management
Keeping licensed titles on schedule and on scope from concept to launch.
Studio Partnership
Coordinating across external development studios, publishers, and licensors.
Stakeholder Management
Aligning licensor expectations with what's realistically shippable.
