Sebastian Bazelmans — Founder, Purple Flame Studio

"WE ALL STUMBLE ONTO A GREAT IDEA. MOST OF US NEVER GET IT OUT OF OUR HEADS."

I've built a career out of closing that gap. I now help people and studios turn ideas into real shipped games and give players new ways to live inside worlds they love.

Portrait of Sebastian Bazelmans

About Me

Sebastian Bazelmans at work

I've been making little games for as long as I can remember. Inventing new ways to use chess pieces or designing my own sudokus as a child. But in my professional years I've learned that great ideas are only the starting point. What really matters is knowing how to turn them into games that can actually get made.

Through Purple Flame Studio, I work on multiple productions with different partners, with one simple goal: to share better gaming experiences with everyone.

My experience includes working on projects such as The Karate Kid and The Walking Dead, consulting for other studios on production and product management, and currently serving as Licensing Manager at Paradox Interactive.

My Career

2020 — 2022

Senior IT Support and Project Management

ASML

2022 — 2024

Game Director

The Karate Kid: Street Rumble

2024 — 2026

Game Director

The Walking Dead: Streets of Survival

2022 — Present

Business Development

Consultancy

2026 — Present

Licensing Manager, Business Development

Paradox Interactive

Role

  • Founder, Purple Flame Studio
  • Licensing Manager, Business Development — Paradox Interactive

Focus

Business development, product management, IP & licensing

Industries

Games, entertainment, licensed IP

Projects

Key art for The Karate Kid: Street Rumble

The Karate Kid: Street Rumble

A side-scrolling beat'em-up built on the classic Karate Kid films. As Game Director, I bridged the development team and the publisher, steering the project from ideation and licensing through to launch on PC and console.

GameMill EntertainmentPC · PlayStation · Switch
Key art for The Walking Dead: Streets of Survival

The Walking Dead: Streets of Survival

A 2.5D pixel art beat'em-up based on The Walking Dead's All Out War. As Game Director, I lead production and business development across the licensing relationship and the studio partnership, from early deal work through to launch.

Trailmark GamesPC · PS5 · Xbox · Switch

My Expertise

Pixel-style portrait of Sebastian Bazelmans

Game Development

Design instincts and experience developing game mechanics across mobile, PC and console.

Business Development

Deals, licensing and stakeholder relationships between studios, publishers and IP holders.

Production Management

Licensed titles kept on schedule and on scope with Agile methodologies.

Teams I've Worked With

Ready to Start?

Always happy to connect with others in the industry! You can reach me here: