Sebastian Bazelmans — Founder, Purple Flame Studio

"WE ALL STUMBLE ONTO A GREAT IDEA. MOST OF US NEVER GET IT OUT OF OUR HEADS."

I turned that gap into my career — helping people and studios turn ideas into real, shipped games, and giving players new ways to live inside worlds they love.

Portrait of Sebastian Bazelmans

About Me

Sebastian Bazelmans at work

Videogames were what first connected me with technology in the first place. I've learned that great ideas are only the starting point. What really matters is knowing how to turn them into games that can become real.

Through Purple Flame Studio, I work on licensed productions while developing original indie projects of my own, with one simple goal: to share better games with everyone.

My experience includes working on projects such as The Karate Kid and The Walking Dead, consulting other studios on production and product management, and currently serving as Licensing Manager, Business Development for Paradox Interactive.

My Career

2022 — 2024

Game Director

The Karate Kid: Street Rumble

2024 — 2026

Game Director

The Walking Dead: Streets of Survival

2022 — Present

Business Development

Consultancy

2026 — Present

Licensing Manager, Business Development

Paradox Interactive

Role

  • Founder, Purple Flame Studio
  • Consultant, videogame development & product management
  • Licensing Manager, Business Development — Paradox Interactive

Focus

Business development, product management, IP & licensing

Industries

Games, entertainment, licensed IP

Projects

Key art for The Karate Kid: Street Rumble

The Karate Kid: Street Rumble

A side-scrolling beat-'em-up built on the classic Karate Kid films. Partnered with the development team as production and business development lead, supporting the title from licensing through launch across PC and console.

GameMill EntertainmentPC · PlayStation · SwitchReleased 2024
Key art for The Walking Dead: Streets of Survival

The Walking Dead: Streets of Survival

A beat-'em-up set during AMC's "All-Out War" storyline. Leading production and business development on the licensing relationship and development partnership, from early deal work through the current PC demo.

Trailmark GamesPC · PS5 · Xbox · SwitchFall 2026

My Expertise

Pixel-style portrait of Sebastian Bazelmans

Entertainment IP & Licensing

Structuring and managing the relationship between licensors and development teams.

Business Development

Sourcing and shaping deals between studios, publishers, and IP holders.

Game Development Oversight

Fluent across mobile, PC, console, and web development cycles.

Production Management

Keeping licensed titles on schedule and on scope from concept to launch.

Studio Partnership

Coordinating across external development studios, publishers, and licensors.

Stakeholder Management

Aligning licensor expectations with what's realistically shippable.

Ready to Start?

Production oversight and business development support for studios and IP holders working on licensed entertainment titles.